Sunday 26 December 2010

Speedy Item Collection

As of early January 2011 this trick no longer works. The developers have "fixed" it !!!

Why? I Don't know!

It wasn't even an exploit for anything. It just made the game experience less monotenous, and saved us from our repetitive finger strains.

BAD EVONY!!! Boooooooo!

Many of us have got to a stage where we need to collect numerous itmes that we have been saving up, but doing so takes too much time (click, click, click..........)


I have been told of an excellent way to speed these item clicks up. Here it is...




1. You will notice (below) that I have 16 MFPs ans 660 GRRs.


Collecting these would take three clicks per item, and consume alot of time in doing them.




2. Clicking the the Detail button once will produce a new popup on screen (below)


3. Clicking the Use button will then bring up this popup (we all know this!)



4. Now, this is where the speedy trick kicks in. DO NOT click the exit button.




5. Instead press the SPACE BAR. Each press of the space bar will collect another item, without this popup closing. (Eg: I would press the space bar another 15 times).


[note: sometimes another use box will appear... click this and repeat the process]






Merry Christmas and a Happy New Year

Thursday 28 October 2010

Hero Benefits (by attribute)

There are three types of attribute that a hero can have:
  • Politics
  • Attack
  • Intelligence
Each of these have multiple purposes. I will go over each attribute in turn...

Politics:
Once these are in the position of MAYOR...
  • The population of the city they are in will increase faster. The higher the level, the higher the faster the regeneration.
  • Resource production will be increased. The higher the level, the greater the increase.
  • Wall defences build times are also decreased
  • They auto-generate prestige, experience and gold.

They have no other use (that i am aware of).
_____________________________

Attack:
Once these are in the position of MAYOR...
  • The troop production time will decrease. The higher the level of attack, the faster troops can be trained.
When use to lead an army into battle, against another player or NPC, the strength of the army is increased.
_____________________________

Intelligence:
Once these are in the position of MAYOR...
  • The research time of any given technology is decreased. The higher the intelligence the faster it takes to research something.
  • If you have been attacked, and are being suppressed, the fewer casualties you will take.
  • Once an upgrade to your hero gear has been applied, the cooldown is decreased.
  • [debatable] When upgrading your star level for your hero gear, the more luckier you are in the success rate.
When used to lead an army in battle (for farming resources/medals/materials) against valleys or NPCs, the drop-rate is increased.

Thursday 2 September 2010

Easy Hero Levelling Up !!!

Pre-requisites (must haves):
  • Military Tradition at level 8 or better (level 10 preferred)
  • Iron Working at level 8 or better (level 10 preferred)
  • A Rally Spot at level 8 or better (to enable the dispatch of 80K troops, or more)
  • An NPC level 8 within a 4 minute marching distance (~8 minute round-trip)
  • A minimum of 80K warriors, or more (to enable 2 hits on the NPC, before allowing it to cool down)
Attack the NPC using a lvl10-15 hero (base50+ atk) and your maximum compliment of warriors.

Wait 6-8 minutes between attacks to guarantee medal/item drops and alot of experience and possible prestige.

This is also a very nice way to farm Wisdom, Courage and Freedom medals.

5-6 hits should get a hero from level ~10 to level 40 (or more).

:) At first you should be getting 55-65K deaths. But, this should turn into 3000+ prestige and 800K+ experience points. And, remember, as your hero strengthens, the less casualties (deaths) will be had, leading to lesser experience points and prestige being awarded.

:) :) Taken this in mind, if you are a prestige addict, it may be worth your while hiring heroes from your inn that are level 10-15 with base50+ attack. With these 'cannon fodder' heroes, attack an NPC8 with 80K warriors, and then FIRE them upon their return, replacing them with another 'like' hero for the next attack. Then, watch your prestige quickly grow!

REMEMBER: If you are using this method on a hero that is going to be kept ("a keeper"), then do not forget to upgrade it between attacks.

Here is an example: I used this technique to level-up my king. All research was at level 10 and the gear he was wearing was level 6...

[click to enlarge]



...

Tuesday 31 August 2010

Conquering an NPC level 8 city

Here is my tested way of conquering a Lvl8 NPC efficiently:

Pre-requisites (must haves):
  • Military Tradition at level 8 or better (level 10 preferred)
  • Iron Working at level 8 or better (level 10 preferred)
  • Medicine at level 8 or better (level 10 preferred)
  • Feasting Hall at level 8 or better (level 10 preferred)
  • Rally Spot at level 8 or better (level 10 preferred)
  • An NPC level 8 within a 4 minute marching distance
  • 7 (or more) Heroes with 150+ attack
  • Approximately 250K warriors (or more)
  • 80K archers (or more)
  • 10 scouts
  • a FREE city slot
Firstly, scout the city to be conquered with your scouts, until you get a defending hero of level 9 or less (level 1 being the best, to your lower casualties).

If you have penicillin, corselet or warhorn (or even better, all three), apply them. These will also lower your losses, but are not a necessity.
 
Attack the NPC using your best attack hero and: 15K warriors and the rest filled with archers (65K or more).
 
...wait 15-30secs...
 
Then attack with a full compliment of warriors (80K or more). This should clear all defences
 
Continue... by sending waves of 10K warriors and 10K archers every 90 seconds (or less), until the NPC's loyalty reaches zero and the city becomes yours.

As you can see from this screenshot, there are a few ways to achieve a victory report (1st attempt):

(click to enlarge)

Notice the total losses... not that many!!! This is a good indication for the number of troops to send in your next wave(s).

I normally send FOUR TIMES THE AMOUNT OF DEATHS.

...

Friday 27 August 2010

Facebook posts etiquette

Every now and then a box will pop up in Evony where it gives you a quest you can share with your Facebook friends. This is usually some kind of problem they can help you solve. You can choose to either share this on facebook, or just skip it. If you skip it, you won’t be able to get back to it, so I suggest you share all your quests on Facebook and hope someone do them for you.

Doing an Evony quest on Facebook will reward both the player posting the quest, and also the Facebook friend of his who does the quest. There are many type of rewards, it all depends on what type of quest it is. You have nothing to loose in doing a Facebook quest for a friend of yours, nothing is taken out of your own account for completeing your friends quest. All you get is a nice reward.

You don’t have to be the ally of someone to help them do the quest, so when it comes to Facebook quests it is an advantage to have a lot of friend on Facebook who play Evony.

There are certain benefits for everyone who post pop-up events to their facebook profiles.
  • Some posts help you
  • Others help the person that clicked your post
  • And, a few help both parties involved
Here is a list of events, and the respective rewards to having them clicked by others:


The Black Death - the postee gets penicillin, and the clicker gets gold.
(only the first clicker gets the reward. So, click the like button if it is you, so that no-one else wastes a click)
Drought - the postee gets ploughshares, and the clicker gets 100 food.

Heroic Companions - the postee AND clicker get a 5% reduction on troops upkeep.

Free Holy Water - the postee AND the clicker get a vial of holy water.
(the postee will only get one vial. This can be clicked by multiple people)

Excess Lumber - the postee gets gold, and the clicker gets lumber.

Mercenary Reinforcements - the postee gets gold, and the clicker gets 100 warriors.

Wild Horses - the postee gets gold, and the clicker gets 100 cavalry.

Knights' Jousting - the postee gets gold, and the clicker gets 500 prestige.

Archery Competition - the postee gets gold, and the clicker gets 250 prestige.

New Mining Tool - the postee gets gold, and the clicker gets quarrying tools.

Bored/Buxom Wenches - the postee gets gold, and the clicker gets a 1% increase in troops speed and hitpoints.

Swordsmen - the postee gets gold, and the clicker gets 50 swordsmen.

Marauders - the postee gets AND the clicker get 100 warriors.

Legendary bard - the postee gets a war horn, and the clicker gets gold.
(only the first clicker gets the reward. So, click the like button if it is you, so that no-one else wastes a click)

Extra Pikes - the postee gets a gold, and the clicker gets 50 pikemen.

Famed Hero - the postee AND the clicker get 250 prestige.

Notorious Criminal - the postee gets a speech text, and the clicker gets gold.
(only the first clicker gets the reward. So, click the like button if it is you, so that no-one else wastes a click)

Disease - the postee gets a speech text, and the clicker gets gold.
(only the first clicker gets the reward. So, click the like button if it is you, so that no-one else wastes a click)

Excess Stone - the postee gets gold, and the clicker gets stone.

Excess Lumber - the postee gets gold, and the clicker gets wood.

Military Tattoo - the postee gets gold, and the clicker gets 250 prestige.

A Festival - the postee AND the clicker gets food.

Excess Taxes - the postee a tax policy, and the clicker gets 1000 gold.
(the postee will only get one tax policy. This can be clicked by multiple people)

A New Inn - the postee gets gold, and the clicker gets a tax policy.
(only the first clicker gets the reward. So, click the like button if it is you, so that no-one else wastes a click)

Offering a Meal - the postee AND the clicker get food.

Extra Logs - the postee gets gold, and the clicker gets Rolling Logs.

Hero's Visit - the postee gets gold, and the clicker gets 250 prestige.

New Trade Route - the postee gets gold, and the clicker gets food.

Caravan - the postee AND clicker get food.

... the trick here would be to max out your rewards by click those that benefit you first. Then, after that, click the posts that help others, as they will get the reward even if you don't. :)

Sunday 15 August 2010

15 FREE game cents trick

This trick is completed by partly finishing the "Issue Commission" quest.

You will need:
  • A fake account, or a friend willing to suzerain you.
  • 15 game cents.
  • A new city (one with no defences or troops stationed there).
Firstly, transport the workers out of there or kill them.

Then either account declares war on the other (or set their diplomatic status to hostile, if in alliances).

Once war has been declared, and there are no troops in the new city, get the fake account to send 1 hero and 10 scouts to colonise that city.

...suppression begins and 8hrs are needed...

During this suppression phase, the other 'suppressing' account recalls the hero and scouts there, and reinforces it instead with approximately 50 archers or 200 warriors.

...suppression ends, and the city is now one of your fake (friend's) account's colonies.

"Oh no! You have been suzed."

Click on your suzed city, and choose Issue Commssion.....

The minimum reward you can set for this is 15 game cents.
NOTE: The higher the city to be used in this quest the more game cents will be needed for the reward. (A level 10 city will require 55 game cents as a reward).

Upon issuing the commission, you will rewarded with 15 cents. CLAIM THESE FIRST.

After claiming your 15 cents ABANDON the suzed city, as soon as possible. You will then reclaim the 15 cents you offered for a reward for this quest.

Done! You are now 15 game cents richer.
:)

Tuesday 10 August 2010

The DropRate buff CHEAT !!!

Here is a really fast way to get your drop rate maxxed in the fastest possible way....

You will need:
  • Someone who is willing to be suzerained by you (hint: a fake account).
  • That person (fake) must have enough resources to make 400 cities (the max needed).
  • That person (fake) must make a temporary alliance and declare themselves as HOSTILE against your alliance.
The fake person makes a colony. Builds a rally spot in it (speed built) and gets his workers to a safe place for later on (back to where they came from!). The city should now be empty!

You attack the city with your fastest hero and 1 scout.

You win, and the suppression begins.

At this point your Colonize Achievement registers that +1 colony has been done.

The "fake" person then deletes that colony, and the hero and scout return automatically.

REPEAT :-)

The downside to this is, that the abandonned city remains there, as is, until the server maintenance is performed, when it is then removed from the map and becomes a flat again.

For optimum (cheapest) results I suggest taking low level flats and making these into the cities on subject.

Monday 2 August 2010

Scouting

Getting intelligence before making attacks in Evony is really important so you don’t end up loosing battles and wasting troops attacking someone with no resources. NPCs in Evony don’t have any scouts of themselves, so you don’t have to worry about loosing your scouts in a battle when you try to scout them. The only problem scouting NPCs in Evony is that you need high enough informatics technology to get an accurate scout report. If your informatics level is too low, you won’t get any information at all from your scouting report.


Usually informatics is the first technology I get to level 10 starting on a new server, that’s how important I believe intelligence is in Evony. To find out how many troops there are in NPC cities, you can just look at tables for that, they are posted everywhere on the web. When it comes to valleys however, how many troops and what types differers a lot so you have to scout first to be sure what kind of an army you are facing. I usually use 1,000 scouts when scouting valleys, no reason to use more. You need the same level informatics or higher to get an accurate scout report when you scout NPCs, else you will just get estimates like the ones listed below.
  • Few: 1 – 24
  • Pack: 25 – 49
  • Lots: 50 – 99
  • Horde: 100 – 249
  • Throng: 250 – 499
  • Swarm: 500 – 999
  • Zounds: 1000-2499
  • Legion: 2500 – 4999
  • Bulk: 5000 – 9999
  • Giga: >10,000
When you scout players you need enough scouts to beat theirs in a scout battle if they happen to have gates open. I usually start with 1,000 scouts when I scout players. If they die with no report I know they have a lot of scouts and I have to send a much larger scout force at them to get a report. If none of my scouts die that means that they either have gates closed or that they don’t have any scouts at all. With high level informatics you can get all kinds of information about their city. You get to know their fortifications, number of troops, buildings, number of resources and also all their technologies and their levels.

Friday 23 July 2010

Conquering a level 10 NPC

Use the same technique as i have explained for for farming a level 10 NPC ( see http://evonytricks.blogspot.com/2010/07/farming-npc-lvl10.html ), but instead of waiting 8 minutes between attacks just keep sending troops as quickly as you can.

To be safe, send 3-4 times as many casualties as you are getting in subsequent attacks.

NOTE: You must have an empty city slot to conquer this NPC.

Wednesday 21 July 2010

"Farming" Heroes

Heroes with the best attributes can be hard to find, but here is a little tip to get some nice juicy ones really fast.

Once you have a Inn in your city, DO NOT upgrade it.

The reason for this is that the higher the level your Inn is, the higher the level of heroes are presented for hire. The higher the level of hero, the more gold it costs to recruit him/her.

Keeping your Inn at level 1 guarantees that only heros of level 9 and below are made available for hire, costing you 9000 Gold MAX per hero.
  • Click on the Inn
  • Hire the 1 hero that is shown
  • Close the Inn
  • Re-open the Inn (the Inn's contents have been refreshed and there is a new hero there for you to hire)
  • Repeat this process (1 to 4) until you reach the maximum hero capacity your Feasting Hall can hold (Feasting Hall level 9 or 10 being the better option)

Once your Hall is full, start dismissing all the heroes that do not meet up to your standards.
Heroes that are really nice can be moved to another city for safekeeping. This frees up a slot in your hall, again.

Repeat the above steps, until you have a multitude of beefy heroes at your beck-and-call.


REMEMBER THIS:
To give a hero the best start in life you will need to find one that has a high starting value in a particular attribute of concern. Common heroes for hire have a max 'base' value of 70 for any of these attributes.

The 'base' value is worked out as follows...

base = (current attribute value - (hero level - 1))
Eg: a level 7 hero with a shown politics value of 53 has a base of 47 politics.

So, we are looking for hero to hire that has a base of 68 or more, to give it the best chance of maximum development.

Here is a video tutorial that explains things much clearer (i hope!). Best watched on YouTube in 720HD


Upgrading your heroes

When starting Evony you will want the best hero to start off with. There is a simple rule for this...

The lowest hero you can get is a level 1.
A hired hero will always have a default loyalty of 70.
All heros have three major attributes that ascertain their pecking order in your society. These are politics, attack and wisdom/intelligence.

To give a hero the best start in life you will need to find one that has a high starting value in a particular attribute of concern. Common heroes for hire have a max 'base' value of 70 for any of these attributes.

The 'base' value is worked out as follows...

base = (current attribute value - (hero level - 1))
Eg: a level 7 hero with a shown politics value of 53 has a base of 47 politics.

So, we are looking for hero to hire that has a base of 68 or more, to give it the best chance of maximum development.

Ideally, each city should have 3 heroes... one of each (Attack for fighting and training troops; Politics for your mayor and building; and Wisdom for your researching).

NOTE:
Always switch you city's mayor to another hero with a correct attributes for a particular job.
Eg: If you are researching, make your hero with the highest wisdom value the mayor first, before starting the research.
Once the research has been started, swap your mayors back around, so that the hero with the highest politics is mayor.
The same can be said with training troops... The best attack hero should be mayor prior to training these.

A hero's development is derived from certain movements. But, the fastest way to get him (or her) to level up it to attack things. When a hero wins a fight, or loses alot of troops during a battle, he gets experience from this encounter. Even losing a battle will gain experience, but that is not our purpose here.

The bigger the challenge to overcome in battle, the more experience the hero will gain from that encounter.

A hero appointed as your city's mayor will also gain experience from the building upgrades and research advances that is done there. But, these are trivial and often take time to complete.


Adding a little extra Oomph! to your heroes....

Once you have a Workshop built you can start researching gear. Once worn by a hero this gear will boost a chosen attribute of your choice. When a hero's level reaches 10 or more he will have the ability to wear this gear. A hero can only wear a level of gear, that depends on his own level (to wear level 2 gear the hero must be level 30 or above).

Tip: Good items to research first are CHARM and RING. A hero wears two of the items at a time, so you will be researching double the points for the price of one :-)

It would not be a good idea to start adding Stars (gems) to the gear just yet. Just let the items accumulate, as you will need to use these four-at-a-time later on for the best results.


Adding stars to your gear (best method)...

!!!USE THE MANUAL WAY!!!

Try to use flawless gems for upgrading, as these give the best percentage of success.

Items should be upgraded to each star level with a minimum of ONE HOUR between attempts (one item per hour), using this method...

Select "Use 4 flawless"
Select "Use flawless from [current level]"
Select "To [current level + 1]"

The percentage of success will say 85% or more..... Then press MANUAL.

Always wait for 1 hour (or more) between attempts. Continuous attempts will result in the percentage of success decreasing drastically. There is nothing more depressing than getting up to star level up to 7 or 8 and seeing it drop back to one.

...

Where to look for certain medals...

The Medals are:
  • Cross
  • Rose
  • Lion
  • Honor
  • Courage
  • Wisdom
  • Freedom
  • Nation
  • Justice
Where to find them, and how increase to probability of getting them.

Cross Medals
These can be found in any level 1 valley (or above, if the loyalty is low).
Use a hero of level 25 and of average attack. These valleys can be conquered with 50 archers or more, with minimum losses.
Valleys do not need time to replenish after they have been abandoned, and can be attacked repeatedly (they have no regeneration time).


Rose Medals
These can be found in any level 2 valley (or above, if the loyalty is low).
Use a hero of level 25 and of average attack. These valleys can be conquered with 100 archers or more, with minimum losses.
These medals can also be found in a level 1 NPC, and can be easily attacked with 50 ballistas, with no losses.
Valleys do not need time to replenish after they have been abandoned, and can be attacked repeatedly (they have no regeneration time). An NPC takes, on average, 8 minutes to replenish defences. You should leave an interval of this time before attacking it again for the best chances of getting another medal.



Lion Medals
These can be found in any level 4 valley (or above, if the loyalty is low).
Use a hero of level 25-35 and of average attack. These valleys can be conquered with 400 archers or more, with minimum losses.
These medals can also be found in a level 2 NPC (or above, if the loyalty is low), and can be easily attacked with 100 ballistas, with no losses.
Valleys do not need time to replenish after they have been abandoned, and can be attacked repeatedly (they have no regeneration time). An NPC takes, on average, 8 minutes to replenish defences. You should leave an interval of this time before attacking it again for the best chances of getting another medal.


Honor Medals
These can be found in any level 5 valley (or above, if the loyalty is low).
Use a hero of level 25-35 and of average attack. These valleys can be conquered with 800 archers or more, with minimum losses.
These medals can also be found in a level 3/4 NPC (or above, if the loyalty is low), and can be easily attacked with 250/350 ballistas, with no losses.
Valleys do not need time to replenish after they have been abandoned, and can be attacked repeatedly (they have no regeneration time). An NPC takes, on average, 8 minutes to replenish defences. You should leave an interval of this time before attacking it again for the best chances of getting another medal.


Courage, Wisdom and Freedom Medals
Use a hero of level 35 or over and of average attack. These medals can be found in a level 5 NPC (or above, if the loyalty is low), and can be easily attacked with 450 ballistas, with no losses.
An NPC takes, on average, 8 minutes to replenish defences. You should leave an interval of this time before attacking it again for the best chances of getting another medal.


Justice and Nation Medals
Use a hero of level 45 or over and of average attack. These medals can be found in a level 10 NPC, and cannot be easily attacked. Please see my post about farming a level 10 NPC for further information.


Tuesday 20 July 2010

Farming an NPC Lvl10

Here is my tested way of getting the most rewards from a Lvl10 NPC:

Pre-requisites (must haves):

  • Military Tradition at level 9 or better (level 10 preferred)
  • Iron Working at level 9 or better (level 10 preferred)
  • Medicine at level 9 or better (level 10 preferred)
  • Feasting Hall at level 9 or better (level 10 preferred)
  • Rally Spot at level 9 or better (level 10 preferred)
  • An NPC level 10 within a 16 minute marching distance
  • 8 (or 9) Heroes with 150+ attack
  • 1 Hero that is rubbish
  • Approximately ONE million warriors (or more)
  • 10 scouts
Start off by attacking the NPC with your 1 rubbish hero and 100K warriors!!!

[Edit:] Some people are reporting that 10K warriors is not enough!!!. My answer is to up the amount by 10K amounts until you get a successful report everytime. :-)

You may think this is silly, but all will be explained now...

Evony is non-linear:  If you scout it for a low defending hero (which is the key to easy success) and then attack it, you will find that a different hero (a higher one than expected) is defending it, leading to unwanted losses and a longer battle.

The key is to attack it first, obviously losing, and to read the report.  It is the defending hero in this report that we want to know about.

Once you have read the report you can decide on your next course of action.  If the hero in the report is high, scout it (the report from this is pointless - discard it).  This will randomise the hero that is there....

Then attack it again with your rubbish hero and 100K warriors again.  Reading that report after to ascertain the situation.

Repeat these steps.

We are ideally looking for a hero that is level 1, but any hero under level 5 will be easily subdued.

If you have the time, try and get a level 1 hero, as your deaths and casualties will be alot less.

(time goes by....)

Okay, so we have a low hero and it is now time to start sending in our big waves of warriors...

NPC10s have a lot of defences and mechanics, so the first few waves may end up being kamikazi attacks (cannon fodder).

Send waves of maximum warriors (90K or 125K) with your bestest attack heroes in 5-6secs intervals.  These will clear the paths for smaller waves soon.

Depending on the defending hero (level 1-5) you may have lost approximately 500K warriors and are left with 500K warriors or more.

Now, here is the best farming trick.....

When attacking any NPC, the loyalty of their population decreases with each attack.  When this loyalty reaches ZERO it becomes yours, as long as you have a spare city slot for it.

If you wait for 10mins or more, and attack it again, the troops will have replenished and the NPC's loyalty would have gone up.  This is not good for us, as this will mean more deaths and casualties on our side.  After hours of testing different intervals, I have discovered that an 8 minute interval between subsequent attacks is the best method of farming an NPC level 10.  This interval gives optimum medal drops, and often multi-drop results.

Once you start getting reports that are to your favour, check you losses. You will want to approximately quadruple this amount of these in your future attacks.

For example: the winning wave had ~19K losses... so your waves (attacks) from now on will be 80K warriors.

Send these out in 8 minute intervals.

If you have followed these instructions carefully, the NPC's loyalty should hardly drop, and you should be getting results similar to this...
  • ~19K losses
  • ~250 Prestige
  • ~350K experience earned
  • your hero's health drops by ~2
  • and of course, Nation and Justice medals
...To limit the loss of hero health (being a downside), I suggest rotating the heroes that are attacking.  This gives them a little time to heal.

NOTE:

When your warrior total reaches about ~200K, start to conquer the NPC by sending waves of 8K warriors, as fast as possible, until it is yours.

Remember... If you have made the NPC, by conquering a level 10 flat, building a city on it and abandoning it, it WILL disappear when the server does it's daily maintenance. I found it is best to keep the NPC10 your have just taken, and use it as a holding pen for troops and resources, while you are waiting for another flat to become a level 10.  If you knock down the 3 non-farms and build level 9 farms in their place, the city will hold 1 million troops, easily, and be self-substained.